I might want to do another playthrough, so I hope it gets fixed.įor reference: Ryzen 9 series CPU with 32GB RAM, Nvidia 3070Ti (8GB). Make allies, battle Dark wizards and decide the fate of the wizarding world. I've completed the main quest & sidequests, most of the collections, but am stuck on the last 3 conjurations. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. I have a feeling the developers may have started using part of the driver API that was buggy on earlier releases. On a subsequent startup, the shader compilation screen had returned to business as usual and so far so good. I left it and suddenly, unexpectedly the game burst into life. On restarting the game, it stalled at the shader compilation screen and the green bar only moved a smiidgen and then stopped. After the patch, a dialog box appeared requesting I install the latest NVIDIA driver (which was the February Studio version), so after making a windows checkpoint, I installed the requested driver version. Previously all was fine at Medium Settings (I have a 3070Ti with 8GB VRAM). I swear people here have no patience.The update resulted in graphical glitches and a crash. The shades have to reset after a driver update. :FFVIimp: :FFVheart: All it takes is patience. Not seeing screen rippling while running like i had before, and everything looks smoother.Įverything is running fine now. Yes! I started it up again then went to make a cup of coffee, just let it run and now it is running smoother. This was due to an issue I had with Horizon ZD PC where a straight upgrade apparently left residual items and the uninstall/install corrected them. You might let it just run for a bit to see if that happens with yours.Īlternatively, you might try replacing the Game Ready driver with the Studio driver until it gets fixed by NVidia (assuming they do).Įdit/Addition: I should note that I always check the "uninstall" box when updating via nvidia gforce experience app and choosing "custom". Eventually the shader ran and after that it starts/runs normally. Автор сообщения: Arch AngleI had similar (noted above) but gave it time without messing with it.
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